Iceberg Arcade

Pass the Puffer

One penguin carries a puffed-up pufferfish with a burning fuse. Slide into another penguin and it's theirs. When the fuse runs out, whoever is holding it pops. Last penguin left wins.

Tonight's line-up · 10 penguins

Points in the match$95.00
Knockout points (30%)Points for every penguin that pops$28.50
Place points (70%)Shared by the order penguins go out$66.50
  • Slide into any penguin while you hold the puffer and it's theirs. Get shoved while you hold it and it's the shover's.
  • The fuse keeps burning when the puffer changes hands. The penguin that just passed it is safe from getting it straight back for 1.5 seconds.
  • Pass the puffer to a penguin that pops and its knockout points are yours. Shove a penguin into the sea and those points are yours too.
  • After a pop, the next puffer lands on the penguin nearest to it. Fuses get shorter as penguins go out, and the iceberg melts.